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Episodes 4-6 Series I.

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Digital MP3 download includes Coral Island Adventures Radio Drama Episodes four, five, and six, of Series One, The Beginning Adventure.


Episode 4: Jewelry Heist Adventure:

Runtime: 25:55


    A regrettable accident involving Dr. Brad Towers thrusts young Annie into the emergency room, leading to her hospitalization. The unfortunate incident stirs the proverbial pot as waves of emotions resurface within the Abner family, particularly impacting Annie's sole parent, her mother. Fueled by her apprehensions, Jayna is convinced that her dad (Mayor Abner) is attempting to orchestrate a romantic connection between her and Dr. Towers. This paranoia fuels a series of outbursts, as well as reigniting the bitterness previously harbored against God after a tragedy that ended in losing her husband in the same hospital. Resurfaced emotions underscore her lingering disappointment with what she perceives as God's lack of intervention in her life and provoke many unanswered questions.

    Overwhelmed and feeling helpless, Dr. Towers attempts to make amends, visiting Annie and pitifully apologetic for the unintended consequences of the accident beyond his control. During this visit, in the company of Annie and her grandfather, Mayor Abner, they find themselves reminiscing about Annie’s dad who had shared a passion for Creation science, but was also an officer of the law, leading them down memory lane recalling the turn of events that took John Morris from them. As they recount the events leading up to John's death, including a jewelry heist involving a familiar criminal, they inadvertently stumble upon an unusual clue hinting that their encounters with Merlin Matthias may have roots extending further into their past than initially thought.

    Annie recounts the poignant and unfortunate tale that culminated in her father's sudden loss, revealing that Molly and Morey Abner were also affected by the jewelry theft, particularly with Molly's grandmother's missing locket becoming a central point of concern, distracting Morey and Molly from caution. Following a promising lead to recover the locket, Jim and Annie's father, John, collaborate as police partners in a quest to locate the kidnapped and frightened Molly. Their journey takes a dangerous twist as they become entangled in a perilous sting operation at the abandoned Walker House, marked by gunfire and an unsettling sense of being targeted. The reasons behind this dangerous turn of events remain shrouded in mystery.


 Episode 5: A Priceless Gift

Runtime: 25:55


    The Spy Team gathers at the accident scene to unravel the ‘who’ behind the collision involving Annie. Uninformed of the driver's identity, Marty, known for his unique and eccentric personality, assumes a detective role relaying obvious evidence involving the incident annoying his newfound friends. Their investigation points to an unexpected culprit: Dr. Towers.

    After Dr. Tower’s visit and run-in with Jayna, Annie remains restless and determined to see him back in her hospital room, refusing to be consoled or convinced otherwise, and after relentless insistence, he is headed back to her bedside and told the sobering reason behind her impulsive dash across the road.

    Annie’s father’s passion to reach souls for Christ, as well as his avid love for science, and the Bible, Annie’s obvious devotion touches his heart. Her conviction lies in the belief that purchasing the island for mere pennies is completely realistic if the value of a soul is weighed in the balance by the individual selling the island if she can only have a conversation with the owner. Unbeknownst to the fact that the owner is right in front of her.

    Annie proudly displays the backpack filled with pennies, symbolizing her unwavering faith that the owner will agree to sell the multi-million-dollar property to her after recognizing the incredible and invaluable price the island could pay if many souls were reached for eternal gain.

    The question then arises: Can the value of "souls" truly equate to the price of an island for which Dr. Towers has already made significant sacrifices? What motivates his purchase of the abandoned island? Is it a refuge from someone or something? Or does he genuinely aspire to use it for public tourism and to advance the message of Creation and the Gospel?

    Mystery surrounds Jamie and Dr. Towers, their intentions shrouded in secrecy. Are they on the run from the law? Are they being pursued by unknown forces? Is Dr. Towers haunted by a sense of being hunted, and if so, by whom?     Will he permit Jamie to engage with the neighborhood children, or is their existence entangled in a web of perplexing circumstances?


Episode 6: DREIM Machine Catastrophe

Runtime: 25:55


    During Annie’s unfortunate hospitalization, and Mr. Abner’s absence, the Spy Team are on their own in Mr. Abner’s Toy Shoppe. Venturing into the mysterious ‘inventions’ within the attic of electronic and ‘next’ generation computerization,

    An odd large, converted refrigerator-turned machine holds yet another unfinished invention begging to be explored, and yet could hold some dangerous potential.

    The ‘Digital Recorded Experience Imagined in the Mind” Program also called the “DREIM” Machine, is a secret project of the mayor having unique connections to his past, but what is it and what does it do?

    Was it built for children to explore, or is it a device that Mr. Abner prefers to keep secret?

    Marty, being the most curious of the group, is brave enough to sit inside the mechanism filled with digital information, buttons, and readouts, in sheer interest. His thrill launches him into a world of which he cannot get out, due to the program being unfinished, and never intended to be built for children to explore without Mr. Abner, or professional involvement.

    To rescue Martin from the man-eating ‘computerator’ Morey Abner discovers a completely disassembled hand-held device that seems connected to the success of disengaging the machine, yet without assembly instructions.

    The desperate race to assemble and rescue Martin out of the crazy computerized mechanism takes the story’s turn into the machine where Martin finds he can be someone very important and well-received and respected, for that is his innermost desire, and is transported into a dream-like experience of being a stunt man having pointless adventures and daring incredible feats to prove his invincibility to others, mixed with the desire to come across extreme wealth.

    However, with the program unfinished, the experience ends in terror: The machine had been built to try to understand someone from Mr. Abner's past. Their intents, and directions for a specific program and invention, but with a child embarking on the journey it only reflected Martin Howard's selfish intent, and deepest fears as well as desires. Computer software malfunctions send Martin Howard into a deep horror about life after death in a deep cave looking for ‘missing gold’ No one would ever know that the hiccup was a serious clue to Coral Island's abandoned dark cave and ancient tale of a shipwreck's missing gold...but that is for another series!


 To purchase all 13 episodes of Season 1,  click here.

Read summaries about the episodes HERE:



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